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Once you have a number of variations on the original bass loop, you can
use them in your audio sequencer or sampler, or you can use MetaTrack
to create composite loops (see the sidebar Audio Sequencing with
MetaSynth and MetaTrack). You can also quite easily build composite
loops directly in the Image Synth.
Taking note. The simplest way to gain access to all the loop variations
as rendering-input sources is to first build an Instrument from them.
(See the end of the section Add em up for an Instrument-building
shortcut.) Because you probably dont want to play the loops at different
pitches and speeds, they should be mapped to consecutive notes. This will
restrict you to working in a vertical region of the Image Synth, which
has a height determined by the number of loop variations. Use the blue
channels Line tool to mark this regions upper and lower boundaries.
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FIG.
7: MetaSynth’s Note brush creates piano roll–style note sequences
like the one shown here. The blue gridlines do not contribute to
the sound. The color variation of the red/green lines represents
panning, and the intensity variation represents volume.
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Fig. 7 shows a note sequence
for combining six bass-loop variations from the previous section. To create
this sequence, the picture width was set to 128 and the duration was fit
to the original bass loop, then multiplied by 8. As a result, a line 16
pixels wide will play the loop once. The Note brush was set to a width of
16/1 so that one click enters a 16-pixel line one row high. The Snap Grid
(the green grid on the left) was turned on and set to 16 so that entered
notes will be quantized to a 16-pixel grid. The horizontal blue gridlines
indicate the outside boundaries of the Instruments note map.
The long notes were painted in first with a yellow Note brush. They were
then colored by applying a colorizing filter and faded in and out using
a black Filter brush. Rendering the file using the Instrument as the input
source at this point would cause each loop variation to fade in, pan across
the stereo field, and fade out. The short notes at the top (four pixels
wide) were entered later to double the beginning of each loop with a different
variation. Each one plays the loops first quarter at the opposite
side of the stereo field from the longer line at the identical horizontal
position. Of course, you can do a great deal more with the Image Synths
brushes. This example indicates the complete control you have over volume
and pan envelopes and shows how quickly you can enter note sequences.
Just
for Effect
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FIG.
8: MetaSynth’s Effects Palette applies DSP effects to sound files
in the Sample Editor. The Inertia effect shown here simulates sympathetic
vibrations.
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In addition to the effects
on the DSP and Transform menus, there are 14 effects accessible from MetaSynths
Effects Palette (see Fig. 8). A pair of theseHarmonics and Inertiause
the waveforms harmonic spectrum in the Wave Table Palette to color
the sound file. Four othersStretch, Grain, Shuffler, and Harmonizeuse
granular-synthesis techniques. Heres an example using a couple of
the more unique effects to process the composite bass loop from the previous
section.
The Inertia effect simulates sympathetic vibrations based on the waveforms
harmonics in the Wave Table Palette. Used sparingly, this can add subtle
and effective resonances to any sound. Applying it to a sound files
different segments using different waveforms in the Wave Table Palette adds
variation to an otherwise repetitive loop. In the context of the bass-loop
composite, try applying different Inertia to each quarter (for example,
four bars) of the sound file. Save the sound file for reuse later.
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Reprinted
with permission from
Magazine, February, 2001
© 2001, Intertec Publishing, A Primedia Company All Rights Reserved
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