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Good CD libraries can be pricey, averaging $25 to $50 per disc. The reason is simple: the market is quite small, and each disc represents a lot of labor by some of the best sound designers in the world. I try to offset the cost by purchasing one or two new libraries at the beginning of each major project. One of the problems with purchasing large sound-effects libraries is that you end up paying for many sounds that you will never use. An alternative to buying complete libraries is to utilize Internet-based services that let you audition specific sound effects, then download and pay for just the sounds you need. The two largest online distributors of individual sound effects are Sound Dogs (www.sounddogs.com) and SFX Gallery (www.sfx-gallery.co.uk). For example, at the Sound Dogs site, you can search for sounds by category (such as doors) or keyword (such as bulldozer) and then go to a page listing all their entries. You can audition low-resolution versions of the sounds and select the ones you want to purchase. The price depends on the length of the sound and format you choose; higher quality means higher prices. When youve made your selection, download the sounds from an FTP site or have a CD-R burned and mailed for a nominal extra fee. Other sites, such as www.ultimatesoundarchive.com, offer a monthly subscription that includes access to whatever sound effects are available on its site. In addition to online commercial libraries, you can also download repositories of free sound effects and use them legally in your projects. Those free effects are wonderful for starting your collection; however, their resolution and quality vary considerably. Web sites with free sound effects include www.partnersinrhyme.com, www.alcljudprod.se, www.stonewashed.net/sfx.html, and www.wavplace.com. Keep in mind that you get what you pay for. Synthesizers. Synths arent generally used for creating real-world sounds, but they can be a great source when you need abstract, otherworldly material. Theyre well suited for making all sorts of sci-fi, computer, robot, and starship sounds, but avoid clichés. I used a Nord Modular synth to good effect on a recent pair of Star Wars games by modeling my sounds on the ARP 2600-based, ring-modulated style that Ben Burtt used for the droids and machines in the films. |
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