JOE JACKSON
Back to New York for "Night and Day II"
Back to Rec Notes/Page 1, 2, 3

Search Digital Pro Sound

Click here to search all Digital Media Net
  “Probably the biggest challenge is in the mix, to make it something commercially viable, strong, aggressive and forward, meshing the two worlds and creating spaces with reverbs and delays that both work, instead of having one sound very electronic and techno and the other sound lush and beautiful. It’s not particular to this album; it’s particular to the way Joe hears music,” says Gellert, who worked with Jackson on his Heaven and Hell, the instrumental Symphony 1 and mixed the recent Live in New York album. “I use all the stuff everyone else uses—the Lexicon 480, Lexicon delays and a combination of vintage compressors and newer compressors. I’ve been using a new Sony reverb machine [S777], which is an amazing-sounding unit. It’s this new technology that Sony has been dealing with. It’s a sampling reverb, so somehow they sample actual acoustic spaces and make it into a digital reverb you can use. I guess it’s the next generation of digital reverbs, because it sounds really great to my ears. I mixed this on a digital console, which adds a whole other level of detail available, because everything is automatable. You have to think of the digital signal path in a different way, and you really have to use your ears. It’s not the same thing as an analog signal path, but it can work.

Gellert

Engineer Dan Gellert at Avatar Studios (click for larger view)

“The biggest pro of using a digital console is the level of detail that is immediately available when you’re mixing,” says Gellert, who, as chief engineer at Avatar Studios (formerly the Power Station), actually had a hand in putting the rooms together. “To give you an example, on an analog console you can do everything. With automation you can do anything you want, but sometimes it’s a bit of a negotiation. If you have 10 hours to do a mix, and you want to set up an effect, it can take 15 minutes to set it up to get it right. You can always do it, given enough patch cords, but that’s a negotiation. That’s 15 minutes out of a 10-hour mix, whereas with a digital console, because everything is automatable, 15 seconds after you decide you want to do something, it’s done. Of course, along with that comes a level of complication, but when you’re at the level of knowing how, it’s a great tool to be able to get to that detail instantly.”

While the London Royal Academy of Music-schooled Jackson comes in with completely written charts and scores, he doesn’t really demo his songs unless he needs to for another singer he may be using on the project. (Marianne Faithfull sang lead on one track of this album, “Love Got Lost.”) His own equipment, Jackson says, is pretty bare-bones:

“I have a few synths and a computer with a sequencing program. I’ve been using Studio Vision, but I think I’m going to be changing, because the company went bust. I don’t have a home studio—I don’t like the idea of it. I just have a writing setup, which is my laptop and Yamaha KX88 keyboard and a few synth modules. I have an E-mu Sampler E-IVx and a Roland JV-1080, which I like, an E-mu Orbit and a Nord Lead. Of course, I have a piano as well, which I do quite a lot on, and it is still the best.”

He says while he has very definite sonic ideas, he is not at all a “gearhead” and leaves the technical decisions to his cohort, Gellert. “I find him good to work with. I don’t need a co-producer, as such, but it’s nice to have someone who is a very good engineer, and who can take care of a certain amount of stuff that I don’t really want to deal with on the more technical end of things. That’s why he gets an associate producer credit—because he does take over a little bit of the production duties, yet at the same time, the end result is my idea of how I wanted it to sound. I just think he makes things sound good. And sometimes when you’re working with a lot of keyboards and sampled stuff, as opposed to a band and a lot of guitars, it can end up sounding a bit thin or unsubstantial, but somehow it doesn’t with Dan’s engineering. I’m not very specific about how to get a sound, but I am quite fussy about how I want things to sound,” notes Jackson, who adds that even though his studio savvy has definitely increased through the years, he still prefers not to become too involved in that respect. “I’m more aware of what can be done and how to do it, without really delving into the area of being an engineer, because I believe there’s only so much you can do. You can’t do everything well, so I prefer to put my efforts into being as good of a musician as I can be, rather than also trying to be an engineer. People diversify too much sometimes. I think I have done that in some ways in the past.

BACK | NEXT



Reprinted with permission from Magazine, November, 2000
© 2000, Intertec Publishing, A Primedia Company All Rights Reserved






top      home      search      user forum      subscribe      media kit      contact      webmaster@digitalmedianet.com