Multitrack Audio, MIDI and CD Mastering for the Desktop
SEK’D Samplitude 2496 V. 5.57

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  Worth The Upgrade
Version 5.57 offers enough major new features and improvements over 5.3 to warrant 6.0 status, but a couple of features deserve kudos right up front. SEK’D claims up to a two-fold increase in tracks-per-CPU performance with the new TrackSpeed technology in Sam 2496, something I can attest to, having used it on aging, status quo and rocket-fueled PC machines with better-than-expected results on all three. Similarly, the new Comparisonics object waveform display mode bucks the notion of the bland PC audio interface (see Fig. 2). Each recorded object’s sonic material can be displayed in a spectrum of colors based on pitch. New mouse modes, asymmetrical crossfades and an improved mixer interface further help make Samplitude’s PC GUI one of the best.

The Comparisonics waveform is color-coded to reflect spectral content.

Also newsworthy is Samplitude’s new surround mixer, added hardware controller support and an expanded import/export file roster. The new 5.1 mixer is Dolby ProLogic-compatible, supports joystick input and controls six discrete outputs (with individual controls over LFE channel level) or 2-channel surround playback systems. Samplitude can now be driven with Peavey’s 1600, CM Automation’s Motor Mix and other hardware controllers, and can now also record, edit, control and play back all Yamaha DSP Factory parameters. In addition to supporting .WAV and AVI, Samplitude now exports 16- and 32-bit AIFF files, MP3 (with an external encoding application), .WAV (in any ACM or DirectShow codec) and mono and stereo WMA (Windows Media Audio) files for the Web.

MIDI is also new for Samplitude. Faithful users of Cakewalk, Cubase and other sequencers will likely stick with their app of choice for MIDI and opt, instead, to sync it to Samplitude internally. However, Samplitude’s bare-bones MIDI GUI is good enough to suit some users’ needs for basic recording, graphical editing and playback of MIDI parts alongside audio tracks. There’s a handy vertical scrolling MIDI event playlist with controller data and such that, according to SEK’D, will be a fully functional event editor in the next upgrade or two. Its MIDI kit may never include notation or other power-user favorites, but count on Samplitude’s audio and MIDI tracks to always lock up tighter than a vault.

I wish my power sequencer’s graphical editor scrolled as smoothly as Samplitude’s does. No lunging screen or page leaps, the screen accepts real-time mouse-drawn and -moved note input, and it’s easy on the eyes during long tweak sessions. MIDI sysex and controller curve data can be filtered, recorded, edited and played back easily, and Samplitude can slave or master to any internal software or external hardware sequencer via MTC and MIDI clock. Sam 2496 links to and loads standard MIDI and AVI files, as well, and currently, audio tracks can be extracted and/or replaced within Samplitude. A future version will include the same spec sheet bullet for Apple QuickTime movies.

It’s All In The Interface
As much as anything else that may have surprised me about this PC program is the above-mentioned GUI. Samplitude is deep, and its countless menus are lengthy, yet logically organized and easy to understand. A right-button click provides yet more menus to a host of properties, preferences, object parameters, DirectX plug-ins and various other editor modules. Rearranging toolbars anywhere in the VIP display is a breeze and makes any top-, bottom- or left-/right-handed desktop possible.

The main mixer (see Fig. 3) comfortably displays eight channels at a time, each with a fader, peak hold meter, mute, solo, DirectX and automation record buttons, and a row of color-coded rotary pots for channel pan, EQ, dynamics, delay and aux 1 and 2 returns. The master section includes level controls for a 3-band master parametric EQ, compressor/limiter, dehisser and stereo enhancer, and there’s separate L/R master level faders and meters and two aux sends for DirectX and/or external hardware processors. Down the left side of the mixer are input attenuation switches, access to preset and user-defined mixer setups, and group/ungroup, reset mono/stereo, oscillograph/phase correlation graph buttons. And new to the mixer is a surround-panorama miniature display on each channel showing surround position. Whew!

The MIDI Editor, though hardly ground-breaking, is a scrolling piano-roll sequencer that can edit, record and play back basic MIDI parts. Drawing, erasing and playing new notes into the editor is easy, and basic quantize and MIDI channel controls are at hand. Though a nifty scrolling event editor alongside the piano roll lists the millisecond each MIDI event occurs, its event type, MIDI channel, note value and an interface for changing all these settings, it doesn’t respond to edits and there’s no mention in the manual about using it to step-edit MIDI events.

One of my Samplitude favorites is the Object Editor. Right-clicking on an audio object leads the way to the editor and a wealth of ways to craft and process even the briefest of audio events for total mix control. The editor GUI displays SMPTE start and length times, fade in/out curves and intensity settings, left and right phase inverse switches, a volume fader and pan knob, and knobs for and access to Samplitude’s parametric EQ, dynamics and stereo enhancer sections. Add the ability to process each individual object in a mix with onboard, DirectX and/or external effects processing, and it’s no wonder that I spend more of my time in this window of Samplitude than any other.

 

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Reprinted with permission from Magazine, August, 2000
© 2000, Intertec Publishing, A Primedia Company All Rights Reserved






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