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Four years ago, a
small Northern California company called Berkley Integrated Audio Software
(named for its president, not the city), or BIAS, came out with what might
be called the first modern audio-design and editing program for the Macintosh.
It was a product that was sorely neededDigidesigns Sound Designer,
by then 10 years old, was getting awfully long in the tooth, and the only
comparable program, Donny Blanks Alchemy, had dropped out of sight
when the last of a series of publishers, Passport Designs, discontinued
it not long before they themselves bit the dust.
Alchemy (while still in many respects a very cool program, with an honored
place on my hard drive) is today long gone, but Sound Designer, despite
regular reports of its impending demise, is still available. For some
of us, particularly those using older Digidesign gear, Sound Designer
remains useful for quick-and-dirty editing, file format changes within
a small universe, and other such straightforward tasks, and I for one
would not give it up quickly, either as a production tool or a teaching
tool. (Its visual FFT displays still give me goose bumps.)
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BIAS
Peaks waveform editing screen (click for larger image)
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Peak started out by
deliberately filling in the gaps left by Sound Designer. Whereas Digidesigns
product was entirely disk-based and performed most of its functions by
literally chopping up disk files and moving them around, Peak, recognizing
that people have a lot more disk space and RAM than they used to, uses
a combination of disk access and RAM processing to manipulate sounds more
quickly. It also does so nondestructively, even when its using hard
disk space, thanks to its inclusion of a scratch disk feature.
So its hard to make a mistake with Peak, since nothing gets carved
in stone until you tell it to.
From the outset, Peak could do sample transfers from the Mac to hardware
samplers, using both the impossibly slow MIDI Sample Dump Standard and
the much more useful SMDI. Sound Designer (which, historians will recall,
actually began life as a visual editor for the Emulator II) had dropped
that particular ball, and so the new software immediately gained a loyal
following within the sampler community.
Other features that Peak brought to the table were a far larger choice
of file formats to save to and load from; unlimited Undos with an Edit
History window, which lets you travel back in time through your editing
operations and at any point change your mind and choose the road not taken;
digital extraction from audio CDs (actually part of QuickTime, but made
easy in Peak); batch processing; AppleScript support; and since it couldnt
easily use Digidesign plug-ins, support for Premiere plug-ins, a format
that started out as a kid brother to Digidesign but now boasts
some pretty impressive tools.
The Latest Revision, Version 2.1
Filling the gaps left by Sound Designer is no longer a prioritya
greater challenge to the designers of Peak has been keeping pace with
the formidable progress made on the PC side of the audio world by programs
like Cool Edit Pro and Sound Forge. Which theyve done: Peak remains
a thoroughly modern program, with a terrific feature set.
In fact, it is now three programs: Peak LE ($99) is the entry-level lite
edition, which can also be found bundled with a number of other programs
like Adaptecs Jam and Macromedias Director; the professional
version is just known as Peak 2.1 ($499); and Peak 2.1-TDM Edition ($699),
for Pro Tools owners who want to be able to keep using their collection
of TDM plug-ins. Except for the LE version, Peak supports Digidesigns
DAE (the audio engine used by Pro Tools hardware) and AudioSuite plug-ins.
So in an atmosphere in which other manufacturers, in an effort to save
money, are withdrawing from Digidesign hardware support, its good
to see BIAS working to keep all of its user base happy. All three versions
support the now-healthy family of Premiere-compatible plug-ins, like Peaks
own SFX Machine, a very comprehensive suite of processors, a demo version
of which is included. They also support Steinbergs ASIO protocol.
Peak was always good at dealing with a large variety of file formats,
and the new version extends that capability. It can import all the standard
Mac formats, with up to 32-bit word lengths, and sampling rates of 96
kHz or even higher (if your hardware supports it), plus .WAV and various
older compressed formats; the program developers at BIAS also say that
it imports MPEG-3 files, but that was not mentioned in the manual, so
that was not part of my test. However, like most other stand-alone audio
editors, it does not support RealAudio. The output side however, is very
flexible: You can save as RealAudio, with a full array of optimization
choices for various bandwidths; MP3; Shockwave; Ensoniq PARIS format;
JAM, for Adaptecs CD-burning software; and even Sonic Solutions
peculiar flavor of .AIFF, which can save a lot of time if youre
exchanging files with a Sonic system, since the latters conversion
of standard .AIFF files is quite slow. A caveat, however: To do MPEG-3
and Shockwave, you have to download a plug-in from Macromedias Web
site called SoundEdit 16 SWA Updates, and drop it into Peaks plug-ins
folder. The URL for the file is provided, but the procedure is pretty
confusing, and the odd nomenclature doesnt help.
The RealAudio export, in a quick test, worked well, and the results using
a stereo 32 kbps bandwidth setting were completely respectable. On the
other hand, the MPEG-3 conversion is disappointing: The procedure is ridiculously
slow, at least on my 266 MHz G3, 17 minutes for a six-second stereo file,
and the sound quality when set to 56 kbps is disappointing. After I completed
my testing, BIAS staff told me that turning the disk cache way down
would speed the encoding process considerably, without any decrease in
sound quality. It would have been nice if this quirk were documented somewhere,
and then I would have had a chance to try it.
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Reprinted with permission from Mix Magazine, July, 2000
© 2000, Intertec Publishing, A Primedia Company All Rights Reserved
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