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A gush of new plug-ins
has recently flooded the market in support of Mark of the Unicorn’s MAS
platform and its two DAW programs, Digital Performer and AudioDesk. Among
the me-too equalizers, compressors and delay-based effects, Arboretum’s
Ionizer stands out. Its unique approach brings a big bag of new tricks
to the table.
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Ionizer
offers independent processing of 512 frequency bands (click for
larger view).
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Ionizer provides equalization,
upward and downward compression/limiting, upward and downward expansion,
and a frequency morphing function to MAS users. But Ionizer is no garden-variety
EQ and dynamics processor. Picture a 512-band splitband compressor. Or
frequency-conscious noise reduction controllable across hundreds of separate
bands. Ionizer allows you to tweak audio in ways that are impossible with
any other MAS plug-in. And it sounds great.
MINIMUM REQUIREMENTS
Ionizer requires a 120MHz PowerMac, although a 200MHz or faster processor
is recommended (601 and 604 chips will do). Mac OS 7.6 and higher are
supported. You’ll need 16 MB free RAM. PC users are out of luck, but Mac
versions are also available for AudioSuite, Premiere and Arboretum’s stand-alone
HyperEngine.
I tested Ionizer primarily in AudioDesk using Mac OS 7.6.1. My Power Computing
PowerCenter 132 (Power Mac clone) is hot-rodded with a 300MHz Newer Technology
G3 upgrade card, 96 MB of RAM, an Orange Micro SCSI Grappler UltraWide
host adapter and a 9GB UltraWide Seagate Barracuda hard drive. Ionizer
was always very responsive and never crashed once during a couple of months
of use.
Ionizer supports mono and stereo files in the Sound Designer II and AIFF
formats. Twenty-four-bit files are supported, and the internal processing
is 32-bit floating point. Processing occurs in real time.
HOW DOES IT WORK?
Ionizer splits the audio spectrum into 512 independent frequency bands,
each with its own gain boost/cut. A Spectrum function analyzes the audio
you select and maps its frequency response on an X-Y plot. Frequencies
are plotted along the horizontal axis, amplitude along the vertical axis
on the left side of the screen. Ionizer then automatically generates red
and blue curves that help determine the threshold and ratio of processing.
These curves initially parallel the audio’s frequency profile for convenience’s
sake, following the ups and downs in response, but they can be exhaustively
edited.
The red curve denotes the threshold for processing. When audio levels
surpass the threshold and cross into the transition zone between the red
and blue curves, processing is increasingly applied. (The closer the blue
curve is to the red curve, the higher the processing ratio becomes.) Beyond
the blue curve, full processing takes place. You click and drag handles
(called “fit points”) along the red and blue curves to tweak their shape
and set the threshold and ratio of processing independently across individual
frequency bands.
To determine how much gain boost or reduction will take place in any given
frequency band, a black gain curve—also automatically generated—is manipulated
on the same plot. This curve can be thought of as a frequency-sensitive
range control. Its gain is determined by a vertical amplitude scale along
the right side of the screen. The gain settings of the black curve also
help determine, along with the blue curve, the ratio of processing.
Sounds complicated? It is, at least initially. The comprehensive manual
is a must-read, and you should plan to spend at least a day getting to
know the interface and various functions. Professionals with a background
in dynamics processing will be up and running fairly quickly.
IN CONTROL
Although there is only one set of controls for both channels of a stereo
track, Ionizer processes the left and right sides independently and dynamically.
The type of processing you get is determined by the placement of the red
curve in relation to (above or below) the blue curve, and whether the
black curve is effecting gain boost or cut.
The display can get a little crowded, but you can hide individual curves
to see and edit the others more clearly. A zoom function is included,
but it can’t zoom in/out independently along vertical and horizontal axes,
a minor limitation. You can break each curve up into hundreds of bands
by creating multiple “fit points,” handles that sit on a center frequency
to form a knee. Even if less than 512 fit points are drawn (you’ll need
less than 20 for most work), Ionizer always processes 512 independent
bands per channel. You can drag fit points around with a hand tool or
nudge them with your keyboard’s arrow keys.
Frequency and amplitude readouts reflect the position of a contextual
tool to help guide your edits. But once a curve is set, the readouts for
each fit point are fairly inexact, making the recall of exact tweaks a
guessing game. Of course, settings can always be named and saved.
Attack-and-release time controls help keep the processing free of artifacts.
Ionizer works so transparently in most cases that you’ll rarely need to
tweak these. A toggled automatic tracking control varies Ionizer’s thresholds
according to the changing amplitude of background noise for noise-reduction
tasks. An Undo button provides one level of undo/redo. There’s even a
Keying function that maps the spectral envelope characteristics from one
channel to another, for creating Vocoder and other effects.
There are no decibel readouts for gain reduction, but a real-time color
bar—whimsically called the Mood Bar—dynamically alters its color and hue
to indicate the relative amount of processing across the frequency spectrum.
The only real sin of omission is the lack of an output (makeup) gain control.
This makes A/B comparisons difficult for splitband compression and other
tasks. An output level control would also preclude the occasional hassle
of moving a heavily edited Ionizer to downstream inserts in order to insert
digital attenuation pre-effect to prevent overload.
Go
to Page 2
Reprinted with
permission from Mix Magazine, May, 2000
© 2000, Intertec Publishing, A Primedia Company All Rights Reserved
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