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The first part of
the readout is just to make sure there isn't something drastically wrong
with your CPU timing system. As long as the numbers are close, don't worry
about them. The CPU index is a comparison of the relative processing power
of your CPU to that of a reference standard - in this case, a Pentium
Pro 200 MHz. The above readings were taken on a Pentium MMX 166 MHz and
so reports in at only 90% of the Pro 200's power.
The disk performance numbers start with a simple sequential write and
then read to an uncached 256 MB file. First is the file open time, in
milliseconds. It should be at or near zero. The file write time in milliseconds
is a true sustained transfer rate. CPU usage shows how much of the processor's
time needed to be spent on setting up the transfers. Under bus mastering,
this figure should be quite low. With PIO transfers, the CPU percentage
will usually be in the 90% range. File flush time in milliseconds should
be 0, as the writes were uncached. A non-zero figure shows that the controller
is ignoring the "un-cached file" flag and is using the controller
cache anyway. The rewind time should be zero as well, as this operation
is simply a software pointer adjustment. The file read time in milliseconds
is also a true sustained transfer rate, and CPU usage is again the amount
of processor time occupied with performing the read. This value is very
useful in comparing overall disk performance objectively. The CPU usage
value is also very important, particularly for audio applications. With
low CPU usage percentage values, we have more CPU cycles free for mixing,
real time effects and other processing functions. Bus master drivers usually
offer very low CPU usage values (typically below 2%). PIO mode wastes
much more CPU bandwidth. File close time in milliseconds rounds out the
sequential access part of the test.
The lines that follow contain measurements performed by accessing 8 files
in rotating alternation using different block sizes for each read. This
shows how larger read sizes dramatically improve performance . The files
are each 16 MB long . BlockSize is the size used for the block read for
each file. The test is run at 128K (131072 bytes), 64K (65536 bytes) and
so on down to small 4K blocks. For each block size we get a total transfer
rate in MBytes/sec that includes all overhead for doing an 8 file alternating
read operation The track number is the total number of 44.1 KHz, 16 bit
mono tracks that can be transferred. This assumes a DAW with no real time
effects and that the software is written to effectively utilize the systems
performance abilities. Finely we have CPU usage figures to show the processor
overhead during the file transfers for that block size.
We have asked some of our friends to report their DSKBENCH numbers for
various drives and mother boards. Click HERE
to link to a chart of the results. You will note that we have recorded
results only for the transfer rates and CPU usage figures for the 256
MB sequential write and read, and for the block tests only as far as the
32K buffer size as the other sizes are of marginal use.
Looking at DSKBENCH
results, you can see how the total throughput decreases dramatically as
the block size gets smaller. That's because of the larger time being wasted
in seeks. Note that even at 128 K blocks, the throughput is much smaller
than for sequential access, and the difference is because of the added
seeking times.
Notice the entry for a DeskStar 5 drive on a Asus Super-7 motherboard.
This is a rather poor performance spec for the sustained write throughput.
The system is badly configured. That disk should read about 10 MBytes/sec
instead of the 0.33 that is listed. This needs to be looked at! Also note
that as a rule, reports for VIA chipsets show higher CPU usage that PIIX
chip sets. This is shown here, too, although there are few entries for
VIA among this data and it's a good bet in one case that bus mastering
isn't engaged on this system.
Many folks have become skeptical of bus mastering results because of the
way Intel has cheated on the reporting of performance using its bus mastering
drivers. Standard benchmark programs that attempt to measure disk performance
under business or server conditions were obtaining ridiculously over inflated
performance figures due to Intel's behind the back use of memory for disk
cache even after being instructed by the software to disable any caching.
With other bus mastering drivers following the rules and Intel's not,
this made it seem that Intel was the only company that knew how to write
good drivers. This has been discovered and taken into account with newer
benchmark programs including DSKBENCH, which uses the "flush"
time to detect any underhanded activity, not that using cache would improve
the results of streaming tests like the kind that DSKBENCH performs anyway.
CPU Power Bottleneck
Let's be realistic about this. Let's say you would like to get 50 tracks
of 16 bit, 44.1 KHz audio to play and/or record at the same time on your
system. Will you ever use 50 tracks of raw audio voicing at the same time
in one project? Now keep in mind, this isn't to say that you will not
have many projects with 50 or more tracks in use, but how many total tracks
of audio will be voicing AT THE SAME TIME? How many will be archived takes?
How many will be short clips that will always fall in between other short
clips? When was the last time you even considered using 50 tracks of solid
audio? When was the last time you had to close-mic the Mormon Tabernacle
Choir <g>?
Now granted, as a good friend, David Hallock, mentioned in response to
this question, sometimes he likes to double or triple up on a few tracks,
move them slightly out of phase and mix them to fatten the sound, but
never to such a point that it would add up to 50 simultaneously voicing
tracks at any given time (Dave also notes that he usually will mix those
tracks to a final stereo sub group mix anyway).
However, if you go to 24 bits per track, that might limit you to 32 tracks
on the same system, and at 96 KHz on top of it, 16 tracks. Now we're talking
some limitations. For those of us that wish to use 24/96 recording, there
are some tough choices to be made. However, it stands to reason that at
those requirement levels, an improvement in drives will amount to an even
smaller gain in track count because each track is so incredibly demanding
that you must have nothing short of a miracle to gain another track through
tweaking. Again, is there any advantage of one drive over another once
you get to a certain point? For this kind of production, you need the
absolute fasted rotational speeds and highest sustained throughput. At
the present time, only drives like the Quantum Atlas 10Kor IBM Ultrastar
SCSI with 10,000 rpm rotation speeds, the new Seagate Cheetah SCSI spinning
at 15,000 rpm and the Fujitsu MPF-AH series IDE will measure up. Perhaps
when Maxtor gets their line of dual processor UDMA66 IDE drives that promise
sustained throughput of 50 MBytes/.sec on the market there will be some
more choices. For now, 10,000 and 15,000 rpm SCSI and Fujitsu IDE are
about the only choices that will grant you any REAL improvement over the
rest of the newer high speed drives available on the market. Be prepared
to pay THROUGH THE NOSE for them!
So why not recommend these drives for EVERYBODY? With the notable exception
of a very few situations, almost all digital audio production utilizing
streaming of multiple tracks in real time will use some real time (likely
Direct X) effects. As a result, the number of tracks in a given project
will be limited more by the amount of CPU power available for real time
effects processing and track mixing than by the drive's ability to stream
the data. If you want proof, simply load your most demanding, highest
track count project into the streaming application of your choice and
hit PLAY. Now look at the drive LED. Is it lit 100% of the time? Not likely!
The drive is not being taxed to the point where it must maintain a constant
flow of data. There is a resting period, short as it may be, between the
bursts required to keep the I/O buffers full. Now, in all fairness, without
a fast drive and some minimal optimization, there will be a reduction
in track count due to the drive even with effects in use. This goes without
saying, even though we've spent a lot of room here saying just that! However,
this situation where the user has decided to ignore common sense and set
up his DAW as carelessly as possible aside, we're more limited by the
CPU than the drive in all cases. A drive that dumps data like a bat out
of hell will not improve the situation and only cost you money that would
be better spent on a faster CPU or more RAM.
Go
to Page 19 (Part 5); Back to TOC
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